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Rez (video game) - Wikipedia. Rez. Developer(s)United Game Artists.

Publisher(s)Director(s)Jun Kobayashi. Producer(s)Tetsuya Mizuguchi.

Rez is a musical rail shooter developed by United Game Artists and published by Sega for the Dreamcast and PlayStation 2. It was released in Japan on November 2001. Anyone within a few miles of the detonation will either be killed instantly or will die very quickly. The epicenter of the bomb dropped on Hiroshima, for example, was.

Designer(s)Hiroyuki Abe. Katsuhiko Yamada. Artist(s)Katsumi Yokota. Platform(s)Rez: Dreamcast, Play. Station 2. Rez HD: Xbox 3. Rez Infinite: Play. Station 4, Microsoft Windows.

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Release. November 2. Dreamcast. Play. Station 2. Xbox 3. 60. January 3.

Play. Station 4. Microsoft Windows. Genre(s)Rail shooter, music game. Mode(s)Single- player. Rez is a musicalrail shooter developed by United Game Artists and published by Sega for the Dreamcast and Play. Station 2. It was released in Japan on November 2. United States and Europe in January 2. The game has since seen two remasters: Rez HD, released to the Xbox Live Arcade in 2. Watch Swingers Download there.

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Rez Infinite, developed for Play. Station VR and released to the Play. Station Network in October 2. Microsoft Windows in August 2.

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Inspired by the work of Russian painter, Wassily Kandinsky, the game was developed under the working title. K- Project, and was conceptualized and produced by Tetsuya Mizuguchi. Rez is notable for replacing the typical sound effects found in most rail shooters with electronic music. The player creates sounds and melodies as they target and destroy foes in the game, leading to a form of synesthesia. The game's development team contained several former members of the disbanded Team Andromeda,[2] the Sega development team behind the Panzer Dragoon series. Rez Infinite, the latest version of the game created for virtual reality, was released to widespread acclaim, and is widely considered to be one of the best VR games to date.

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Back in 2. 00. 7, a beta- build version of Rez was released for the Sega Dreamcast exclusively in Japan, titled Vibes as a promotional item for the then- upcoming Rez HD for the Xbox 3. Gameplay[edit]Rez in- game screenshot on the Sega Dreamcast.

Rez is a rail shooter in which the player takes control of an onscreen avatar traveling along a predetermined path through the computer network. The player does not control the overall path, only the avatar's position on the screen. The player targets foes by holding a "lock- on" button while moving an aiming reticule over up to 8 enemies. Once the "lock- on" button is released, the avatar fires shots that home in on each target. Failure to hit an enemy or projectile in time may cause a collision, which reduces the player's current evolution level by one and changes the avatar's form.

The game is over if the avatar is hit while at its lowest possible level. At higher evolution levels, the avatar appears as a humanoid figure, while it appears as a pulsating sphere at the lowest level. Occasionally enemies drop one of two power- up items when destroyed.

The power- ups either enhance the player's "evolution bar" by one or three points, or they enable the player to trigger an "Overdrive", which releases a continuous shower of shots at all enemies on the screen for a short period of time. In some game modes, score bonus items also appear periodically. The game consists of five main areas. The first four are divided into ten sub- sections and conclude with a boss battle. The final area contains a larger number of sections and a boss rush, in which the player must fight variations of the bosses from the first four areas.

The player then goes on to the network's core to restart Eden in a final boss battle. The boss for each area features a variable difficulty scale, depending on the player's performance leading up to that point. According to Sega, this system was employed to make the game more accessible to casual players, while also making it more challenging for experienced players, thus potentially increasing its replay value.[3] In addition, completing all five levels unlocks alternate gameplay modes, color schemes and secret areas. Unlike many games, Rez contains almost no sound effects or spoken dialogue. Instead, the game is set to electronic music, which plays in the background and gradually evolves as the player moves among sections. The music is enhanced by musical effects (such as trills and drums) generated by the player's actions, enemies and surroundings. Player actions are usually locked to the rhythm of the music, such that shots and hits against enemies occur exactly on each beat (as opposed to occurring in real time).

Graphical elements such as the polygons that make up the player's avatar, as well as background elements, also "beat" in time with the music. In reference to these coordinated effects, Sega focused its marketing of Rez primarily on the game's qualities of "synesthesia", the association of different senses and stimuli with one another. Synopsis[edit]The game is set in futuristic computer "supernetwork" called Project- K[4] where much of the data flow is controlled by an AI named Eden. Eden has become overwhelmed with the amount of knowledge gathered on the network after a virus infects her, causing her to doubt her existence and enter a shutdown sequence, which would create catastrophic problems everywhere should she be able to complete this. The player plays a virus named Swayzak (the same virus that infected Eden), invading the mainframe of the Project- K system to reboot Eden while destroying any defense programs or firewalls that happen to inhibit progress, and analyzing other sub- areas of the network to gain access to Eden's location and reveal the true being at her core.[4]Development[edit]The development cycle for Rez began at Sega's newly created United Game Artists studio (a conversion of Sega's AM9 consumer division to a subsidiary company) between 1. Developed under the codenames K- Project,[5]Project Eden, and Vibes,[6] the name Rez was eventually adopted as a shortened formed from the word "resolve".

Producer/creator Tetsuya Mizuguchi felt the name appropriate as it also had made a comparison to the movie Tron and the actions of characters in that being "de- rezzed".[7][nb 1]Concept. Rez was the idea of Tetsuya Mizuguchi, a culmination of ideas he had during his career to that point. Mizuguchi was first drawn to video games from the game Xevious, finding that the game's sound effects were like music to him.[7] Later, while in university, he was introduced to the game Xenon 2 Megablast, and found the game giving him "a sense of a new medium, the idea that games as an art- form can exist".[8] Following his graduation, he started working at Sega on the arcade cabinet versions of Megalopolis (a non- game simulation set in a futuristic Tokyo)[9]: 1.